using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Multis;
using Server.ContextMenus;

namespace Server.Items
{
    [FlipableAttribute(0x3BB3, 0x3BB4)]
    public class AnniversarySculpture : Item
    {
        public override int LabelNumber { get { return 1079532; } } // 10th Anniversary Sculpture

        [Constructable]
        public AnniversarySculpture(): base(0x3BB3)
        {
        }

        public AnniversarySculpture(Serial serial): base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)2);
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }
    }
}